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Torment: Tides of Numenera review: One of the best books you’ll ever play

Torment: Tides of Numenera ($45 on the App Store) is the spiritual, but not direct sequel to Black Isle’s critically-acclaimed CRPG legend Planescape: Torment, which, as geeks of a certain age will tell you (pushes up glasses,) was based on a campaign setting for the pencil and paper iteration of Advanced Dungeons Dragons. A text-driven masterpiece, Planescape: Torment shunned the combat-heavy gameplay that most folks associate with mainstream video games. Instead, players talked their party of digital adventurers out of trouble and down new avenues of the game’s complex story. The decisions you made in Planescape: Torment, mattered.

Torment: Tides of Numenera? It’s got all of this going on too.

What’s it about?

In the game, players take on the role of The Last Castoff, the discarded avatar of an immortal scientist-cum-wizard called The Changing God. There’s been many castoffs over the centuries, created by the Changing God to hold his consciousness as he runs from and works to defeat a seemingly unstoppable enemy called The Sorrow. Over the course of the game, you’ll be faced by Torment: Tides of Numenera’s central theme: what’s the worth of a single life?


Like any good role-playing game, the type of character you crate will dictate the kind of story you’ll be a part of.

From your character’s standpoint, it’s a good question: the Last Castoff is functionally immortal. No matter whether you’re taken out by misadventure or intentionally snuffing it to gain a new insight that’ll drive the plot forward, you’ll keep on coming back for more. The companions The Last Castoff gathers to his cause over the course of the game, however, are merely mortal. If they die, their deaths can have consequences for your story further down the road. This makes for some interesting

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